=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = = = RENEGADE <> = = = = I'M THE ONE YOUR MOTHER WARNED YOU ABOUT = = = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FALCON MISSION DISK II OPERATION: FIREFIGHT This Mission disk has some extra features than the other Mission disk and I will briefly list them and explain them. The docs are layed out in a screwy way, so I will do my best to put it in better terms. -------------------------------------------------------------------- First: You are able to select 'Extra Aircraft' option (the blue box above the 'Armament'). This brings up a screen with a line of Migs appearing denoting the selection. This will prompt a second set of Migs bound for either an offensive or defensive duties. You are informed about the second set of enemies. This just increases the difficulty of the missions and attempts to make you change you original plan of attack. Second: I'm not sure if you were able to do this in the any of the earlier missions, but you are able to rearm your plane in the middle of a mission. Use the N-S runway, and as soon as you land hit 'Cntr-X' this should activate the rearming screen. Third: This Mission Disk adds a new weapon, the AGM-88A missile. This missle is an Air-to-Ground missile designed to take out SAM sites. Its also known as the HARM missile, which homes on SAM radar automaticly, so make sure you are shooting at enemy SAM sites not friendly ones. Forth: Another item has been added, the ASPJ (Advanced Self Protection Jammer). This is close to the ECM, but is internal. Which means it doesn't take up a weapons pylon thus enabling you to carry more weapons. ---------------------------------------------------------------- Battle Intelligence: You can get needed information from external view about the overall campaign situation relating to ground forces. Title Number of Tanks and Supply Trucks --------------------------------------------------------- Approaching About to arrive at their drop off point Reserve In reserve Near HQ Over the pontoon bridges In HQ Sector In the HQ sector (Duh!) ---------------------------------------------------------------- Missions: Mission 1 -- Heavy Metal Waypoint: D1 - south of pontoon bridge Objective: Knock out two enemy tanks Effective Weapons: AGM-65B Maverick Mk84 2000lb Bomb Minimum Activity: A pair of Hinds A decisive strike early on in the battle would put a severe damper on the enemy's morale and is sure to boost your squadron's confidence. Make sure you're certain of the approximate location of the two friendly tanks to the east of the airfield and don't mistake them for the enemy. According to intelligence, the tanks painted red are the bad guys. As you head for the target, keep an eye on your radar and be prepared to defend your tanks. It's just possible that the enemy may have the same ideas as you... Mission 2 -- Five Carder Waypoint: D8 - the pontoon bridges Objective: Destroy for pontoon bridges Effective Weapons: AGM-65B Maverick Mk84 2000lb Bomb Minimum Activity: A pair of Hinds Your commander's had word that the enemy is expecting an important truck convoy in the next few days. Blow up these four bridges, and you'll engineer a major delay. There have been reports of Hinds coming in to attack friendly tanks. Arm smart, and be prepared to intercept. If you get the Hinds with a couple of AIM-120A's before they reach you, you'll have that much more time to score hits on the bridge. Mission 3 -- Hind Hit Waypoint: D9 - North of HQ sector Objective: Intercept two Hind 24s Effective Weapons: AIM-120A missle AIM-9M Sidewinder M61-A1 20mm cannon Minimum Activity: Three Hind 24s You've had one too many successes lately, and the other side is upset. They've picked three of there best chopper pilots to take a couple of Hinds into your own territory and wreck havoc. Their designated targets are a couple of friendly tanks. Keep and eye on their locations and try to take out at least one of those Hinds before they approach too close. Mission 4 -- Lone Ranger (and Tonto) Waypoint: D2 - Bridge Objective: Destroy one Mig Effective Weapons: AIM-120A missle AIM-9M Sidewinder M61-A1 20mm cannon Minimum Activity: Two Mig-21s Two Migs have managed to slip through the radar net and are heading straight for an unprotected train. Intercept and destroy them before they make spaghetti with the tracks. Prepare for a one-on-one battle against on of the tough guys on the other side. Watch you instruments, and don't rush into anything. These guys are not pushovers if they made it this far into your territory. Mission 5 -- Truck Interdict Waypoint: D10 - bridge Objective: Destroy at least three trucks Effective Weapons: AGM-65B Maverick Mk84 2000lb Bomb M61-A1 20mm cannon Minimum Activity: A pair of Mig-21s on CAP A large enemy convoy has been sighted somewhere to the north, possibly near the bridge. Hit at least three trucks, and you'll score big promotion points with your commander. But do not rush blindly into the kill. At least two Migs are on CAP around here. One of the most common mistakes rookies make is concentrating on one target and forget erverything else. Make sure this is one mistake you don't make and take enough Sidwinders and AIM-120A's to take out any unexpected visitors. Mission 6 -- Aces High Waypoint: D3 - Bridge Objective: Intercept and destroy one Mig Effective Weapons: AIM-120A missle AIM-9M Sidewinder M61-A1 20mm cannon Minimum Activity: A pair of Mig-21s A big convoy of supplies is heading for you pals on the ground. Meanwhile a pair of Migs have been spooted approaching the trucks. Here's your chance to show your appreciation of what the tank platoons have been doing. Intercept and destroy at least one Mig and make sure that your convoy gets through. Remember that there are two Migs, and there's nobody to cover your six. Approach with extreme caution; better still, knock out one Mig at long range before they get close. Mission 7 -- Tank Park Waypoint: D11 - Northeast of friendly airstrip Objective: Hit five tanks Effective Weapons: AGM-65B Maverick Mk84 2000lb Bomb Minimum Activity: One Mig-21 on CAP Intelligence reports that a concentration of tanks has been detected to the northeast of the forward airfield. Just when you thought you were due for some rest, your commander decides to pick you for the mission. Being tired is no excuse. Don't let the thought of a big kill on the ground distract you from watching the skies and listening for radio reports. Prepare or a confrontation with one overly protective Mig. Mission 8 -- Triple Trouble Waypoint: D4 - Train yard Objective: Destroy two Migs Effective Weapons: AIM-120A missle AIM-9M Sidewinder M61-A1 20mm cannon Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty You've been scoring some important points in the last few days, but that's not enough to keep the enemy down. If the other side can take out a couple of your key installations, you'll lose the advantage and the enemy will have a chance to recover. With this in mind, two Mig-27s are intending to work over your train yard, POL depot and oil refinery. The enemy has even brought along a Mig-21 on top cover. There's only on of you against three of them, so try to pick one Mig off with and AIM-120A before they get too close to you. Don't be afraid to use your afterburner even though it uses a lot of gas quickly. Fuel may be gold, but it's of no use to you if your dead. Mission 9 -- Cobra's Head Waypoint: D12 - bridge Objective: Damage the enemy supply line Effective Weapons: Mk84 2000lb bomb Minimum Activity: A pair of Mig-21s on CAP Your squadron has been trying to make a dent in the enemy's supply line for a couple of weeks, but unfortunately, your side hasn't made much progress yet. If you can destroy the Cobra's Head, you won't disrupt the enemy's plans that much. But if you bring down the Cobra's Tail later, you will break the supply line. This is one-half of an interdiction mission, and will work only if you complete the other mission, "Cobra's Tail", as well. Until now this bridge has been a rather formidable target, but with any luck, and your skill, it won't be any more. Don't become careless when you're on your mission, though. There are two Mig around here, either of whom is only too happy to take advantage of any inattentiveness. Make sure neither plane gets that chance to close on you. Mission 10 -- Interceptor Waypoint: D5 - arsenal Objective: Splash one Mig and protect the arsenal Effective Weapons: AIM-120A missle AIM-9M Sidwinder M61-A1 20mm cannon Minimum Activity: A pair of Mig-27s with one Mig-21 on escort duty Two Mig-27s and one Mig-21 on high cover are planning a strike on a vital friendly arsenal. This is one fireworks display you want to prevent. Splash at least one Mig-27 and make sure the arsenal remains intact. Take plenty of Sidewinders and approach with care. All enemy planes are valuable equipment; shoot a couple of them down and you've made your own personal dent in enemy supplies. Mission 11 -- Cobra's Tail Waypoint: D13 - bridge Objective: Damage the bridge Effective Weapons: AGM-65M Maverick Mk84 2000lb bomb Minimum Activity: A pair of Mig-21s on CAP In war situation, you have to keep your head. Sometimes it pays to offroad all the bombs you have on every visible target..and sometimes it pays to wait. A couple of missions ago, you hopefully managed to hit the Cobra's Head. Now it's time to take out the corresponding Tail. If you accomplish this mission's objective, you will achieve more with one accurate hit than boimbing five tanks. You should take Sidewinders and AIM 120A missles since a vital strategic target like this bridge is bound ot be protected by at least a couple of Migs. If you splash a Mig as well as successfully bombing the bridge, the boys at HQ will definitely be grateful. Mission 12 -- Home Base Waypoint: D6 - train yard Objective: Destroy one Mig-27 Effective Weapons: AIM-120A missle AIM-9M Sidewinder M61-A1 20mm cannon Minimum Activity: A pair of Mig-21s on CAP HQ is on red alert. The critical situation is one Mig-27 on strike and two Mig-21s on escort approaching home base. You need to muster all your skill, experience and resources to take out the Mig-27. This is one situation where there is absolutely no point in holding back. If he gets through, thats the end of the operation as far as you're concerned. So let him have it, but don't forget the Mig-2 escorts. ---------------------------------------------------------------- Mission Merits Heavy Metal 1 Five Carder 2 Hind Hit 2 Lone Ranger 3 Truck Interdict 4 Aces High 6 Tank Park 10 Triple Trouble 10 Cobra's Head 12 Interceptor 12 Cobra's Tail 15 Home Base 15 ---------------------------------------------------------------- Everything else is the same as the other Mission Disks, the doc just display useless specifacations on the crafts in the game. ---------------------------------------------------------------- X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X Another file downloaded from: The NIRVANAnet(tm) Seven & the Temple of the Screaming Electron Taipan Enigma 510/935-5845 Burn This Flag Zardoz 408/363-9766 realitycheck Poindexter Fortran 510/527-1662 Lies Unlimited Mick Freen 801/278-2699 The New Dork Sublime Biffnix 415/864-DORK The Shrine Rif Raf 206/794-6674 Planet Mirth Simon Jester 510/786-6560 "Raw Data for Raw Nerves" X-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X