For all who have asked, here is the Time Killers handbook. It contains a list of moves for all of the playable characters in the game and it also contains biographies for everyone in the game(including Death). The following came straight out of the handbook. Only minor additions were made by me. This should answer most, if not all, questions about Time Killers. If anyone wants to turn this into a FAQ, be my guest, just acknowledge me. This list is pretty long so if you just want a quick list of moves, see the following post. Remember, if you find any part of the following incorrect, don't blame me, blame the handbook. However, I may still correct the changes and post another version, but you're probably better off posting the correction so everyone can just make the changes themselves. Anyway, here it is: TIME KILLERS OFFICIAL HANDBOOK Button Configuration: * Head * BackArm(BA) * WeaponArm(WA) * Backleg(BL) * WeaponLeg(WL) or * BackArm(BA) * Head * WeaponArm(WA) * BackLeg(BL) * Head * WeaponLeg(WL) note: Please remember that everything here will assume that your opponent is on the right. If the opponent is on the other side, perform the reverse of the printed move. BothLegs-BL and WL pressed together BothArms-BA and WA pressed together Flail-hit the button fast and repeatedly close-you must be right next to the opponent to execute this move Note: If you lose the required limb, another move may be substituted. Joystick controls will be abbrieviated as thus: A-Away from opponent U-UP D-Down T-Towards your opponent UA-Up and away DA-Down and away UT-Up and towards DT-Down and towards Jumping: Long jump-hold the joystick in the desired direction Short jump-tap the joystick once(don't hold) in the desired direction Multiple attacks and defends are possible while airborne. Basics: All 5 buttons pressed simultaneously will execute a death move. A super death move is close and all buttons. This can only be used when the opponent is stunned. This will chop off botharms and the head. Characters become stunned when repeatedly hit in the head. Some stun more easily than others. Flailing on the buttons shortens the stun's length. Execute A & Head to recharge after being stunned. Defending is simply holding the joystick away from the opponent or holding BA and BL together. THUGG: Origin: Mesopotamia Weapon: Stone Axe Height: 6' 9" Time Period: 20,000B.C. Death Move: Blood Chop Weight: 325 lbs. Fighting Place: Stone Age For centuries the alien Troglodytes dominated the earth, subjecting the emerging human race to the role of slaves and cattle. The ruthless reptillian race broke the spirit of these early humans, keeping them in constant pain and fear. At unexpected moments, the Troglodyte warriors would raid these prison camps and wreak havoc on the hapless humans. Some of the humans were enslaved to perform the lowest and most imhuman of tasks. Others were unceremoniously slaughtered, and the human meat consumed. Still others were hunted, brutalized and killed for sport. The frightened and disorganized human race nearly became extinct during the domination of the heartless Troglodyte race. Then Thugg, a huge and battleworn human, emerged from beyond The Edge. A natural and brutal leader, Thugg was attacked by a band of Troglodyte warriors at the base of the largest human death camp. The humans had never witnessed such a fierce battle, nor had they in their wildest imaginings dreamed that a single human could best such overwhelming odds. Thugg had slaughtered at least a dozen of the fiercest Troglodyte warriors single-handedly! Thugg suffered some serious injuries during his first encounter with the Troglodytes. The human witnesses, at first wary of this ferocious stranger, eventually took him in and dressed his wounds. Thugg's strong presence and self confidence made him a natural leader and the humans responded willingly. In a relatively short time, Thugg re-taught them many of the important basics of life that the Troglodytes had worked so hard to eradicate. With the return of their survival instincts came a sense of purpose of being and a drive for the preservation of the species. Thugg had taken a cowering, spiritless species and turned them into an organized and driven fighting force. In the continuous battles that folowed against the Troglodytes, Thugg led his men through victories and defeats, massive slaughters and devious espionage. During this time, Thugg turned his savage strength and beast-like agility into a formidable fighting style. With each dead enemy, Thugg would bite a chunk of green reptillian flesh from the dead corpse before him. He would chew on the alien flesh until he faced his next victim. Then, at the appropriate time, he would spit the pice of soft, rotted meat at his enemy. Th e Troglodyte was usually so shocked and repulsed that Thugg wold execute a final killer blow. After yars of bloody battles and scores of dead bodies, Thugg finally confronted the Supreme One, the hideous Troglodyte leader. These two enigmatic warriors locked into a battle of incredible brutality and destruction. Eventually, the tide of battle turned against Thugg. As Thugg struggled to stop the Supreme One from splitting him open with his own axe, a Troglodyte guard huled a long spear at Thugg's back. At the last possible instant, Thugg shifted his weight and spun around, and the spear pierced both of the Supreme One's hearts. With the death of their evil leader, the Troglodytes lost their sense of evil and reverted to a more complacent species. Thugg, immediately after his battle with the Supreme One, wandered back into The Edge and was never heard from again. Thugg Special Moves: Fast Trog hocker: DA,D,DT & head Slow Trog hocker: DT,D,DA & head Flip combo: T & bothlegs - then while still in air, BA for pound to head, WA for axe chop Body launch: D & bothlegs - then while legs are extended, BA for lobbing launch, WA for medium range launch, botharms for quick launch (Double hit move, legs and launch) Running head-butt combos: T & head to start running head-butt - then A to stop for "psych" or execute a standing attack. D to stop of execute a sliding crouching attack. If you run into a wall, you stun yourself. Body roll combos: DT & bothlegs to start rolling - then let the roll continue to hit the opponent. Hit any button combonation to execute a crouching attack. Body roll and running head-butt are great ways to get close to enemy or move under an airborne attack. Ground pound: A & WA Caveman will pound the ground so hard, that it forces the opponent to bounce toward him. Flail on the WA for faster hits. Super Uppercut: close T & BA to knock opponent up and away Super Kick: bothlegs to hurl opponent into the back wall. Quick blood chop: A & all buttons. This death move doesn't have the range of the normal death move, but is faster to execute. Kick/chop: WA/WL LEIF: Origin: Harstad, Norway Weapon: Battle-axe Height: 6' 7" Time Period: 829 A.D. Death Move: Berserker Weight: 284 lbs. Fighting Place: Nordic Conquest It seems as if Leif was always a grown man, seeking adventure and enjoying life to its fullest. No one remembered Leif as a child, and he never spoke of himself as a young man. He would, however, tell long and enthralling stories about himself and his incredible travels, describing exotic locations and fersome enemies with such exuberance and detail that he was welcomed and held in awe wherever he went. He never stayed in one place for long, but he was remembered fondly by all those with whom he came in contact. Many of Leif's adventures involved the mysterious Black Army, a ruthless plague of evil led by Black Thorn, hte hideous and cruel mystical leader of the savage undead armies. Leif led many battles against the armies of evil along the northern coast of Norway, keeping their disease from spreading outward. Leif's bravery and physical endurance were a symbol of strength and courage for his Viking comrades, and they gladly followed him into terrible battles, overcoming impossible odds. Black Thorn soon learned of Leif and his ability to rally his troops and foil hil plans. Black Thorn re-desingned his war strategy and turned all of his energies toward killing Leif, thereby removing the greatest obstacle to his military domination. Black Thorn and Leif mat many times through the years, but they never battled each other. This frustrated and enraged Leif greatly, for he knew that if Black Thorn was destroyed, the wars would be over and many lives would be saved. Black Thorn was wary and clever and never put himself in any personal jeopardy. He sent brutal henchmen and expendable minions to trap and kill Leif but through keen wits and enormous strength, Leif was able to overcome every trap that was set for him. At last Leif's frustration with Black Thorn's devious untouchability reached a searing climax, and Leif entered into a final desperate plan. During the Battle of Niffelheim, Leif butchered two dozen of Black Thorn's undead soldiers before he allowed himself to be captured. Risking instant execution, he was carried back to the Lair of the Unknown and thrown into the deepest of the evil stronghold's dungeons. There Leif waited, enduring unheard of tortures and pain, holding on to the hope that Black Thorn himself would come to finish him. After endurng many days of torture and humiliation, Black Thorn was finally convinced that Leif's tattered and bloodied body was no longer a personal threat. Black Thorn ordered that Leif's shackles be removed and that he be brought to him for the pleasure of a personal execution. Weaponless but free to move, Leif used his last bit of adrenaline to charg savagely at Black Thorn, who, so certain that he had broken Leif's spirit, was caught completely off guard by such a powerful attack. Leif crashed into Black Thron and pushed him back against his throne made of human skulls. The throne twisted and shattered against the far wall. As luck would have it, a decorative battle-axe fell from the wall and spun along the floor, stopping at Leif's feet. In one swift motion, Leif grabbed the axe and swung hard, sending the disbelieving Black Thorn into eternal darkness. As Black Thorn perished, the unnatural forces that held thrall over the undead were released, freeing the captive souls and banishing the forces of evil from the face to the earth. Leif's fellow Vikings waited for days after the defeat of the unnatural army, but Leif never returned from the evil castle. Leif's Special Moves: Short Berserker: A and all buttons Rotoslice: D and botharms(spin the joystick clockwise for more spins) Super Kick: D and bothlegs to hurl opponent to back wall Axe Pole Vault: Bothlegs - then while still in air, BA low flying follow through, WA high flying follow through. Head Splitter: In air botharms Running head-butt combos: Head to start running head-butt - then A to stop for "psych" or execute a standing attack, D to stop or execute a sliding crouching attack. If you run into the wall, you will stun yourself. Flying Rotoslice: In air, start from T, circle joystick clockwise 360 degrees, then botharms Viking spike Close and botharms Reverse pole poke: T & botharms Extended Trip: D & WL LORD WULF: Origin: Camelot, England Weapon: Broadsword Height: 6' 2" Time Period: 1202 A.D. Death Move: Flying Guillotine Fighting Place: Medieval Age Weight: 226 lbs. At a very early age, Lord Wulf left legendary Camelot to follow his own personal quests and make his life his own. After several years of travel and many adventures, he came to a place called Spinstershire, and there he fell in love and made his home. However, the fates were such that his new home was ruled by a corrupt and thoughtless government, which Lord Wulf learned of first hand. As a man of honor, Lord Wulf rallied the townspeople to make their voices heard and put an end to the tyranny they had been subjected to. Lord Wulf overcame great hardships and suffered unparalleled emotional loss while leading the charge to overthrow Count Morbid, the cruel ruler of Spinstershire. After losing his beloved wife and family to Morbid's malevolent deceit, Wulf eventually entrapped and exposed the corrupt ruler and banished him from the land. The townspeople rallied behind Lord Wulf, grateful for all that he had done for them, and they made him their new ruler. Lord Wulf ruled his new kingdom fairly and justly for many years, and the land prospered, yet Wulf was lonely and troubled. The butchering of his family and the horrible tortures endured by his wife while he was forced to watch in helpless agony had left him emotionally scarred, and was unable to form any fulfilling relationships. At night, Wulf's dreams brought distrubing visions of his slaughtered family, who shouted agonizing warnings and cries. He would also see foreboding images of Morbid commingling with unnatural and evil forces, and plotting his revenge on Spinstershire and all of England. Lord Wulf ordered that Spinstershire take arms once again, and turned the farming town into a well armed and well trained fortress. At last, during a fierce and unnatural thounderstorm, Lord Wulf's worst fears were realized. Seemingly from nowhere, a dark and mysterious army appeared out of the gloom and rained down on the stronghold. The townspeople, even prepared as they were never stood a chance against the overwhelming onslaught of primal hatred and vengeance. Lord Wulf fought valiantly against the treacherous hord, cutting a bloody path to the top of a precipice strew with the bodies of his fallen soldiers. There amidst the rivers of blood he confronted the leader of this unholy war. It was Morbid, now outfitted in full armor made of an unnatural black metal that seemed to consume any life force that came in contact with it. The battle was short and fierce, and Lord Wuld suffered great wounds and found himself unnaturally weak. It was then that Wulf reached deep within himself and called upon his noble bloodline of Camelot. With his last bit of strength, he raised his sword into the air and called to Excalibur, the mystical sword of legend. Morbid laughed at his enemy, and moved in for the killing blow. At that moment, a blinding bolt of white energy pierced through the sky and connected with Lord Wulf's outstretched sword. Wulf was filled with a revitalized energy, and he re-directed this power through him and into the approaching Morbid. Morbid writhed in agony and dismay as his ebony armor exploded and shattered. What was left of Morbid was not a human form, but rather a dark entity of pure hatred. Lord Wulf drove his sword deep into the center of the pulsating mass and relegated it back to the darkness. The storm subsided as night slowly turned to the beginning of a new day. There were only a handful of townspeople that survived the night's onslaught. Lord Wulf never came down from the hilltop and was never seen again. Lord Wulf Special Moves: Energy Bolt: A & head then T(Start a war cry, but before yelling push the joystick towards your opponent) Spinning guilliotine: Head & botharms - spin the joystick clockwise for more spins Sword Plant Double Leg: bothlegs Super Uppercut: close T & BA to knock opponent up and away Quick-Slide Uppercut: T, T & BA (2 taps toward, then the backarm) Super Kick: D & bothlegs to hurl opponent into the back wall Airborne Guilliotine: in air all buttons Slide trip: D & BL Super Head Split: in air botharms Lord Wulf can push off opponents in the air for airborne combination moves, Flying Head Jab: in air BA Heel crunch: in air WL Lord Wulf can easily execute three or four move combinations. In air 1. Heel Crunch 2. Flying Head Jab 3. Super head split 4. Sword plant double leg MUSASHI: Origin: Nagashima, Japan Weapon: Kitana, Daito Height: 5' 11" Time Period: 1455 A.D. Death Move: Dragon's Bite Fighting Place: Feudal Japan Weight: 167 lbs. Musashi was a brilliant war strategist and the finest general in all of Feudal Japan. He and his army of devoted fighting men had fought numerous, complex war campaigns and never lost a battle or had a casualty. His men regarded Musashi not only as brilliant in the art of war, but they sought Musashi's advice on nearly every subject of life and spriit. Musashi regarded his undefeated army as his sons, and treated them with respect, devotion, and love. He taught his men to seek enlightenment through becoming one with your spirit and finding harmony in your surroundings. These happier times ended abruptly during a secret mission deep in the rough and uncharted land known only as the Foothills of the Serpent. For the first time, Musashi decided to deviate from his carefully laid plans and take a new route through the unknown and forbidded territory. As Musashi led his devoted soldiers through the eerie landscape, the sky was blackened by a huge shadow that threateded to swallow them up. Musashi stipped and looked toward the heavens. There, for an instant, he believed he saw two fiery red eyes lock onto his very soul. Then, a sudden sharp pain to the back of his head sent him hurtling to the ground. As Musashi recovered his helmet, he noticed that lodged within the metal and leather was a mysterious spiked scale. As Musashi touched the strange object, the ebon sdy turned bright orange and Musashi saw the unnatural image of a huge flying serpent: The legendart Yofune'-Nushi dragon. Without wrning, the dragon belched black smoke and white-hot fire from it's gaping jaws. Musashi watched in helpless horror as his men burned to bone and ashes in the searing flames. Musashi, protected by the dragon's scale lodged in his helmet, was untouched by the unnatural flames. Yet in his mind he could feel the heat and the pain and the despair of all of his men as their spirits burned from their flesh. Reeling from guilt and shame for leading his men to their dishonorable deaths, Musashi was even more tortured now by the horror that played over and over in his mind. The twisted evil that was in the dragon now forced his mind to watch helplessly as his men were so casually and horribly slaughtered. Musashi, tormented and shamed, vowed to avenge the deaths of his comrades and and restore his honor by hunting down and destroying the evil beast. As the years passed, Musashi traveled the farthest corners and the darkest regions of Japan in search of the fabled serpent. His many adventures and driven wanderings taught Musashi many things, and his deeds became the stuff of legends. Musashi had lost his ability to become one with his world, but he was able to find an enlightenment of sorts through the perfection of his swordsmanship. He developed the Dragon Bite sword technique, specifically designed to vanquish the monstrous serpent. At long last, Musashi discovered the lair of the Youfune'Nushi dragon. It took weeks of travel in pitch darkness, but Musashi persisted, guided by the serpents scale that longed to be reunited with its rightful owner. The dragon, also anxious for his property, waited for Musashi in a huge chamber lit by the red glow of burning rocks. Knowing that the dragon could sense the scale, Musashi placed it around a curve in the main tunnel and entered the chamber from another direction. The dragon was caught by surprise, and Musashi managed to strike first, slicing one eye and damaging the other. A heated battle ensued, but Musashi overcame the beast and sliced the monster to ribbons. It is said that Musashi still resides in the dragon's lair, offering portions of the dragon's flesh to the spirits of his dead soldiers. Musashi Special Moves: Butterfly: T & flail WA. Flail botharms to get faster. Lightning Slice: T & flail BA. Off The Wall: While in the air and against the wall, move joystick away from wall to jump forward Flying Dragon: In air All buttons Flip To Head: Bothlegs Back Slam: D & bothlegs Katana Flash: D & flail WA Daito Flash: D & flail BA Double Slice: Botharms Slide Trip: D & BL Katana Blender: In air flail BA Samurai Hair Cut: In air flail botharms Flip Double Lunge Kick: In air bothlegs RANCID: Origin: New Chicago, U.S.A. Weapon: Chainsaw Height: 6' 6" Time Period: 2024 A.D. Death Move: Head Shred Weight: 261 lbs. Fighting Place: Post Modern Age Abandoned as a child in a rusty trash can in a rat infested alley, Rancid's only home was the dark and twisting underground tunnels of the decaying city. Growing up alone, hated and shunned by even the lowliest beggar or the meanest criminal, Rancid knew nothing about human interaction and the ways of the common man. Rancid survived these early years due to his incredible sense of survival and self-preservation. Rancid never stopped moving, and his actions were clever and unpredictible. Having no sense of right and wrong, he simply did what he had to do to stay alive and satisfy his needs. More often than not, Rancid would stumble into circumstances that were beyond his comprehension, yet his intervention would unwittingly create a beneficial, though sometimes bloody, outcome. These events gave Rancid a reputation and mystique throughout the city as an enigmatic urban force. As Rancid grew older and a bit wiser, he moved through the city's streets with ease and tried his hardest to live up to the reputation that he had so unwittingly earned. One dark night he was surprised by a vicious street gang war party. After killing three savage attackers and experiencing a narrow escape, Rancid went seeking answers to this unprovoked attack. Through stealth, deceit, and brutality, Rancid learned that he was being accused of The X Murders, a series of horrible serial killings that left the disfigured corpses with an X branded into their skulls. A reward was posted for thirty million credits for Rancid's capture, dead or alive. Rancid, now wanted by both the Police and the Underworld, went on a personal mission to elude capture and to find the creature responsible for his sudden infamy. The days and nights that followed were a blur of panic and brutal instinct, as Rancid fought and killed to stay alive and discover the truth. Eventually, Rancid's bloody trail led to an abandoned warehouse, where he confronted a being named Plague. Caught off guard for a moment due to his long days of sleeplessness, Plague stunned Rancid and branded his forehead with an X, Plague's evil death mark. As Plague was about to eviscerate him with his razor-sharp spiked gauntlet, Rancid regained consciousness and kicked Plague squarely in the groin. Plague, shocked and enraged with pain, lashed out blindly at Rancid. Rancid took a deep wound to his chest, but rolled with the blow, out of reach of Plague's treacherous finger weapons. Plague managed a kick to Rancid's ribs that sent him reeling into a pile of decaying rubble and rotting wood. Through a blur of blood and sweat, Rancid spotted a rusting chainsaw buried beneath the rotting materials. Rancid grabbed the saw and instinctively pulled on the cord, and the chainsaw sprang to life. Plague, never having a victim fight back before, grew wild with rage and charged at Rancid. The smoking chainsaw plunged deep into Plague's chest, and carved a wide and jagged X through his spasming body. To this day, the mystery of the X murders remains unsolved. No one has discovered Plague's multilated corpse, and Rancid seems to have vanished from the city. Rancid's Special Moves: Chain Ride: A, DA, D, DT, T & botharms In Air Ride: In air U, UT, T, DT & botharms Head Dance: In air bothlegs, aim this towards the opponent's head to do multiple head stomps. Crotch Rocket: T & botharms Jump Split Kick: T & bothlegs Both Leg Bullet: bothlegs Dirty Knife In Boot: close T & WL Flying Knee: T & WA Flip Trip: DT & bothlegs Slide Trip: D and bothlegs Spinning Saw: in air WA Chainsaw Lobotomy: in air botharms Flying Head Slam: in air head ORION: Origin: Alpha Labs Orbital Weapon: Electric Sabre Height: 6' Outpost M-X29 Death Move: Satellite Slash Time Period: 2885 A.D. Weight: 175 lbs. Fighting Place: The Last Frontier When the creation of the dimensional slide-drive was near stabilization, a series of space stations was launched from Earth where humans began building manned exploration vehicles. Born from a test tube in the first of these orbital outposts, Orion grew up regarding the industrial satellite as a prison, holding him back from the wonders of the cosmos. As soon as he was able, he trained to be a pilot for the exploration ships that the colony produced. Orion excelled in his pilot and survival skills, and although he was never considered a model student, he was the youngest cadet to ever graduate from the rigorous training academy. To celebrate his impending freedom from the confines of the station, Orion "borrowed" an experimental slide craft and took a short joyride to the Pleides cluster and back. Upon his return, Orion was met with a horrible sight. The space station had been ripped open like a paper bag. People and equipment were being shot through the shredded hull and into the frozen void. Orion steered his ship headlong into the stream of twisted debris and writhing bodies, in the hopes that he may yet save some of his peole from certain death. As he approached, however, he noticed strange images floating gleefully through the mutilated corpses. They were nearly as black as the emptiness of space, and blended almost perfectly as if invisible. They seemed to be tearing the bodies apart and feeding on them. Both fascinated and repulsed, Orion moved in for a closer look. Suddenly, something attached itself to Orion's view screen. It was all black, with no true shape or form. From it's center was row upon row of long, sharp, yellow teeth warped into a hideous and menacing grin. Green and yellow bile oozed from the slathering orifice, which began to eat its way through the hull of the ship. A loud, haunting, horrible sound filled the void making Orion's ears burn. Orion on instinct jammed the craft into slide drive, which sent him speeding through the dimensional fabric of space. The creature seemed shocked by the jolt of speed beyond comprehension, released the ship and vanished from sight. When Orion at last regained his wits, he guided his ship to the closest space station to report the disaster. He was met with a military escort and a call to surrender his vehicle. Apparently, the shadow creatures had left no trace of their visit, and Orion, with his stolen slide craft, was the prime suspect in the annihilation of the space station and all who were aboard. Orion, assuming that no one would believe his story and fearing confinement in a prison, a fate worse than death, once again activated the experimental slide drive and made his escape. Orion went on to travel the dimensional cosmos, in search of the Shadow Beast responsible for destroying his people and making him a fugitive. During his travels as the first human to visit countless new worlds, Orion's survival skills were put to the test again and again. The slide ship became a trophy room of sorts, displaying the treasures he found and the species he conquered. He became legendary among many galaxies as a tortured and driven being, eager to right a wrong and make an impossible task possible. Legend has it that Orion at last was able to locate the lair of the Shadow Beasts. Orion set his course directly for the shadow planet in a mysterious and dark dimension and has never returned to this galaxy. Orion's Special Moves: Spinning Drill: U, UT, T, DT, D & WL Gravity Throw: in air T,T or A,A. On the way up, tap the joystick twice in the direction of the new gravity. Roll Stab: DT & botharms. This move has the potential for 2 hits first on a roll kick and them on a stab follow through. High Torpedo: bothlegs Low Torpedo: D & bothlegs Airborne Slash: in air all buttons Soprano Slice: close T & botharms Knee to a Kick: close BL. A knee hit followed by a kick. Spin Stab: close T & WA 360 Spin Chop close botharms Orion can change direction in the air. This is effective with the following moves: Body Spear: in air Head Football Kick: in air WL Flying Spin: in air bothlegs MATRIX: Origin: Mars Colony A-7, Weapon: Photon Blade Height: 5' 10" Sector 709 Death Move: Photon Fury Weight: 133 lbs. Time Period: 3297 A.D. Fighting Place: Galactic Conlinization Matrix was four years old when the Cyber Wars began on Mars. At this early age, she watched in horror as the Nannydrone that had raised her tortured and disemboweled her parents and older brother. Matrix managed to escape certain death from the mysteriously re-programmed drone when a rampaging Postaldrone blew up the front door, destroying the Nannydrone. Matrix ran from her house to find her sector in total and bloody chaos. Something had mysteriously re-programmed all of the machines and robots to destroy life rather than serve it. Fortunately for Matrix, the rampaging horde were disorganized and random in executing their new-found orders, which gave her a chance to find safety and eventually meet up with other human survivors. Matrix was ten when she first battled the now re-created and wholly organized Cyberdrone army. On her way back from a routine delivery mission, Matrix was spotted my a patrolling Plasmadrone. As the charging war drone approached, Matrix somehow managed to climb on top of the Plasmadrone. In one smooth motion, she smeared mud over the drone's optical sensors and jammed a sharp wooden spike into the robot's power grid. The confused and spasming Plasmadrone was still able to raise its weapons toward Matrix, and it fired a searing blast of energy. Matrix jumped up avoided the plasma stream, grabbed the barrel of the plasma gun with her hand and pointed it downwaard. The burst of pure energy sheared the top of the drone's armor, scrambling the intricate intelligence grids within and locking the drone's plasma bursts into a continuous stream of destruction. Following the explosive sounds, more Cyberdrones came to join in the ensuing battle. Matrix continued to ride the bucking monstrosity, aiming the death ray into the approaching robotic reinforcements. When the Plasmadrone finally fell to the earth, fully spent of all of its destructive power, Matrix had managed to destroy an entire battalion of Cyberdrones single-handedly. Buzzing with the glory of war, Matrix raised her arms high in victory. Her ecstasy turned to horror as she saw that the hand that held the plasma gun was a mass of fused flesh, bone and metal. The human scientists learned mush from the captured Cyberdrone technology. From these components they created an indestructible bionic hand that was grafted to Matrix's arm. This melding of technologies gave Matrix the unexpected ability to tap into the remote commands that were being fed to the robotic armies. This ability to understand and anticipate the actions of the enemies at last gave the human freedom fighters the edge they needed in fighting against the unfeeling Cyberdrones. At age twenty-four, and more battle worn than anyone would like to believe, Matrix at last decoded and pinpointed the location of the hidden Cyberdrone stronghold. With a hand-picked strike force of hardened and experienced soldiers, Matrix led a final mission into the heart of enemy territory. As the strike force engaged the CyberGuard Warriors, Matrix's fully operational bionic senses led her to a hidden underground chamber. Deep within the eerie steel tunnels Matrix encountered the Master Drone. The Master Drone was a malevolent bio-technical entity from unknown origins. Oozing from the cracks of its dark metallic armor was a black pus that breathed as if it had a life of its own. The Master Drone attacked Matrix, throwing everything it had at her on both the physical and binary levels. Through sheer fighting skill and years of training, she was able to counter the vicious attacks. Slowly and painfully, Matrix moved closer and closer to the monster, attempting to execute a final desperate attack. Suddenly, with her Photon Blade blazing, Matrix cut a panel of the gunmetal plating away from the Master Drone's Central Intelligence Unit. Matrix then plunged her bionic fist into the mass of writhing black stench. Master Drone let out a horrible shriek, like the sound of metal grinding into metal. The black slime sizzled and vanished and the Master Drone crumpled to dust. All over the planet, the machines of destruction stopped dead in their tracks and ceased to function. The remaining soldiers of Matrix's elite strike force emerged from the ruins of the enemy stronghold. No sign of Matrix was ever found. Matrix's Special Moves: Flying Super Butt: in air head & WA & BL Cyber Punch: T, flail BA Low Cyber Punch: D, flail BA Eat My Feet: D & bothlegs Tornado Spin: in air botharms Super Uppercut: D & close BA Airborne fury: in air all buttons Short Leg Spin: in air, clockwise 360 degrees & WL Long Leg Spin: in air, clockwise 360 degrees & bothlegs Super Side Kick: BL to hurl opponent into the wall Leg Launch: T & BL to launch opponent up and away Matrix's facing position can change in air by pointing joystick at opponent. Use this by jumping past the opponent and attacking from behind. Flying Pummel: in air flail BA Photon Slice: in air WA MANTAZZ: Origin: Unknown Weapon: Serrated Forearms Height: 7' 2" Time Period: 4002 A.D. Death Move: Secare Slice Weight: 187 lbs. Fighting Place: Mutant Armageddon No one is certain whether the Mantazz race invaded Earth from another planet, or if they evolved through natural selection in a remote and radioactive area of the Overzone jungle. At first there were only myths and legends that described these vicious insect-like creatures that fed humans to their young. However, when many of the rogue explorers who went into this particular sector of uninhabitable land never came out, and the few that did survive were horribly mutilated and completely insane, the public began to take notice. Eventually, when RADnet radio communications in that area failed, and SATnet pictures showed no warm-blooded creatures in the entire sector, the world leaders took action. Teams of heavily armed ToxoSquads were ordered to infiltrate and destroy whatever menace was in the seemingly barren and foreboding landscape. Not long after this elite group of fighters entered the Overzone, a breif skirmish was recorded by SATnet before all of the human life was extinguished. From the SATnet records, the people of Earth saw first-hand the mysterious creatues that had conquered and infested the Radioactive jungle. The world watched in helpless horror as hideous, insect-like creatures casually defended against a powerful ToxoSquad attack and annihilated and devoured the entire human force. Soon after this shocking massarcre, the Mantazz began a careful and strategic migration from the Overzone, leaving nothing but bloody destruction in their path. The human race regrouped and retaliated, eventually finding some methods of combat that slowed down the frenzied Mantazz migration, but could not stop it completely. Throught SATnet, mankind learned that the Mantazz are a race of insect-like warriors warriors solely dedicated to self-preservation. They stand over seven feet tall and yet are light enough to fly. Their outer surface is composed of a meta-hard exoshell, coated with a layer of brightly colored toxic acid. Each double-jointed forearm houses a razor-sharp, serrated claw-like appendage. Toenails and teeth seem to be of the same material and are sharpened to knife points. A paralyzing acidic enzyme exudes from both the toes and mouth. Every adult Mantazz has the ability to fire devastating plasma bursts from their eyes, giving it the advantage of long-range attacks. After years of warfare, the human race was on the brink of exinction at the hands of the deadly Mantazz race. The remaining humans had finally learned that the Mantazz were somehow feeding living human flesh to a single Queen, who would produce ten eggs for every human she consumed. The gestation period of a Mantazz egg was unknown but estimated at less than three days. A hatchling reached full maturity at twelve days. The life span of an adult Mantazz was nearly forever. The remaining humans realized that if they were to avoid extinction, they would have to destroy the Queen, located in the Overzone jungle. A hundred of the best human warriors battled their way into the toxic domain. A dozen soldiers survived to reach the Queen's immense nest. There they witnessed the Queen Mantazz, seemingly in conversation with a strange glowing being of dark energy. The Mantazz nodded and disappeared in a flash of black light. With the Queen gone, the Mantazz drones fell into chaos and disarray. The remaining soldiers took gleeful joy in destroying every last one of the unhatched Mantazz eggs. As time progressed, humans once again prospered and multiplied, and cut the number of Mantazz adults to a manageable size. Eventually, Man and Mantazz learned to co-exist on Earth for many generations. Mantazz's Special Moves: Fast Eye-beam: DA, D, DT & Head for faster beams Slow Eye-beam: DT, D, DA & Head for slower beams Low Eye-beam: D, D & Head(joystick down, back to center, then down with head button) Fly: T, T or A, A while airborne, tap the joystick twice in the direction you want to fly. Elbow-spinning Double Kick: close T & bothlegs Super Spin Trip: D & WL will trip, flail on WL to move towards opponent. Move joystick DA, D, DT back and forth across the bottom while flailing WL to double the speed across the screen Helicopter Secare: D & Head & botharms. You have some control over range and height by moving the joystick. Airplane Secare: A, A & WA Knife Sharpener: flail botharms. You can execute this standing or crouching or switch between the two via the joystick. Super Extension Kick: D & bothlegs. This move only works while both arms are intact. Double Elbow Hurl: close T & botharms DEATH: Life and Death, the two prime forces of nature, have fought a timeless struggle for dominance over All That Is. The incarnate forces of Life and Death clash constantly, within and without all dimensions, planes and times. Both Life and Death enjoy victories and mourn losses in their struggle, but for the most part the two entities are evenly matched. Death is not content with this celestial balance and craves power and domination over all things. Throughout time Death has launched his most devious, brutal and destructive plans in pursuit of the elimination of Life and the gaining of Eternal Domination. Death infused a portion of his being into mortal creatures of power and evil who performed his horrible machinations. And, to his eternal chagrin, Death has been soundly defeated by and individual and seemingly inconsequential agent of the Life Force. Throughout time, these warriors have triumphed over Death's earthly incarnations, weakening Death's cosmic balance and enraging him to unfounded heights of frustration and resolve. From these great losses Death plots a devious new scheme that will exact his revenge on those who defeated him and severely weaking the Life Force at the same time. Death plucks each hero from the time stream at the moment of victory. He approaches the heroes separately, disguised as Chronos, Master of Time and Messenger for Good. Death lies to each mortal, spinning moral fantasies and catering to individual secret desires. Death convinces each warrior to fight seven messengers of Death throughout the time stream in order to defeat evil and preserve Life. A promise of immortality is offered to each mortal if he or she is successful in this false mission. The TIME KILLERS heroes, still fatigued and disoriented from their previous encounters, believe the Master of Deceit and agree to meet the challenge. Death has orchestrated events that will pit eternity's greatest warriors and Death's greatest enemies against each other. Whichever TIME KILLERS warrior survives these bloody battles will have to face a fully powered and vengeful Death in his own dark underworld. Will Death be victorious and reclaim a hold on All That Is? Or will one of the TIME KILLERS heroes overcome the power of this prime force and become forever immortal? Only time will tell... -- With Faint heart, tired feet and many ___________ a tear, through our opposed path | |\ we must persevere. A minor poem | |---|__\ Jay H. Anderson for a minor obstacle(Life)-Beast \/ | \ gt4976c@prism.gatech.edu