Super Magicom File Upload Program (Version 2.1) PONG Utility #1 Programmed by R. Bubba Magillicutty FUNCTION: SEND was written to eliminate the need to translate files before playing them. SEND automatically recognizes whether a file is in Super Magicom or Multi-Game Doctor II format, and whether it is a game, save image, or DOS file. All types are sent to the Magicom in the proper fashion. SEND will also Load a game so it may be saved to floppy by the Magicom. USAGE: From the DOS command line, type "SEND" followed by the name of the game to run of the save image to upload. If no extension is supplied, SEND will search for a game or save image in the specified directory with the specified base name. Type SEND by itself for help. Example: To load ZELDA.SAV and ZELDA.SMC, type "SEND ZELDA". Both will be uploaded. To load STREETFI.TR2 type "SEND STREETFI" or "SEND STREETFI.TR2" To load in the SMC-TOOL.SET DOS upgrade, type "SEND SMC-TOOL.SET" DISPLAY: While the game is being uploaded a small box pops up with the file name, image format, internal name, file size (in megabits), and a progress counter. The counter is in 8K increments to maintain compatibility with SMS.EXE and the displays on the Super Magicom itself. For save games, the name is always "Save Game" and the size is 32K (256 Kbit). CONTROL: Uploads can be aborted by hitting escape. KNOWN PROBLEMS: After receiving a Magicom Not Responing error, if you turn the Magicom off and back on, you will sometimes get a black screen. You can still SEND programs with the black screen. It will reappear during uploading and everything will work. Also, hitting reset will fix the problem, returning the on-screen menu. OPTIONS: /1, /2, /3, /4: Causes SEND to use LPT1-LPT4. LPT1 is assumed if no port parameter is specified. /L: Equivalent to Load Game in SMS.EXE. Loads an image without running it. If TOOLSET from FAMUTILS.LHA is loaded first, images may be Loaded then saved to floppy using the on-screen menus. /R: Sends a Reset code to the Magicom. This is only useful if a game has been previously Loaded with the /L option. If you want to Load an image, save it to floppy, and then play it, use the /R option after the save to floppy is completed. /N: Disables Save File search and auto-load. Normally, if you use SEND to upload a game, it will first search for a file with a .SAV extension and the same base name as the game. If found, it will be uploaded to the Magicom first, followed immediately by the game. This is useful if you play several games with save ability. If you have MARIO.SMC and MARIO.SAV, you can send both to the Magicom by typing "SEND MARIO". If you don't want to send the save file, use the /N option. /H: SEND uses an image's file size to determine how much to upload to the Magicom. Images include a one-byte size in the file header, which allows any game smaller than 16 megabit to be sent. SMS.EXE uses the header byte to determine how much to send, and thus can't upload 16 megabit images in one file. Use the /H option to force SEND to use the header byte instead of the file size to detemine how much to upload. MGD files don't have a header, and therefore will always use file size. /S: SEND will automatically identify DOS upgrades, such as TOOLSET or DOS3H. If you have a save game that SEND confuses for a DOS image, use /S. DOS files will be treated as save games and will be written to save RAM instead of the Magicom's program area. /T: If a game is already running on the Magicom and you try to upload a game, SEND will give a Magicom Not Responding error. This is preferable to the lock-ups of versions of SEND prior to 2.0 and SMS.EXE. However, if for some reason you wish to disable time-out checking, use /T. It is conceivable that the Magicom will not be ready long enough to get a Not Responding error, but it is very unlikely. If you get the error and think you shouldn't have, try using /T. Version History 1.0 - The basic utility. Could send games smaller than 16 megabit. 1.1 - Special Street Fighter II version. Allows specially created 16Mbit files to be sent. 2.0 - Working mono support Correctly identifies and sends save images LPT1-4 support Save games automatically load before a game unless overridden Load without playing option Automatic extension searching File size used instead of header size, allowing 16Mbit games Reset command to play previously Loaded games Time-out checking added to avoid lock-ups when a game is running 2.1 - Speed increased considerably over 2.0. The Time-out checking made SEND 2.0 slower than 1.1 and previous versions. The main send routine was optimized, resulting in an approximately 20% speed increase over 2.0. SEND is now 10-15% faster than SMS.EXE. Options were rearranged to allow for the /S option /T (disable Time-out checking) properly implemented DOS image recognition and send, with disable option