NBA JAM T.E. (SNES) FAQ 1.0a FEB. 21, 1995 jbdeen@email.unc.edu ------------------------------------------------------------------------ Special Notes: ------------------------------------------------------------------------ This FAQ, although compiled by me, is the property of the users of RGVN newsgroup. The info in this FAQ has come from many different sources (experience, RGVN post, previous FAQs, hacking, etc.) and a lot of this info is sure to be partly inaccurate due to its very recent release. Being that is a new game, codes and such appear daily. Please help me by sending your favorite strategies, codes not in this FAQ, or other cool tidbits to me via email. Any corrections or additions to this FAQ can be sent to (jbdeen@email.unc.edu) Any reproduction of this material WITHOUT GIVING PROPER CREDIT is unethical and extremely unprofessional. Got that, EGM (et. al.)? This file may be passed along provided that it is given FREE OF CHARGE. Take special note of things marked with "**". **Some of you were concerned that you were not receiving credit for your contribution(s) to the FAQ. So if you would like, please send me a line of e-mail, and it can be easily remedied for the next release. Special thanks to all that have sent in request, info, corrections, etc! **Although this FAQ is written primarily for the SNES version of NBA JAM TE, the equivalent Genesis buttons for the codes are here too. Thanks!, Jason Deen ------------------------------------------------------------------------ FAQ History: ------------------------------------------------------------------------ 1.0a:Initial release ------------------------------------------------------------------------ Game Description: ------------------------------------------------------------------------ Welcome to..... NBA JAM TE! NBA JAM TE for the SNES provides many features over the Original translation. Most noticeably is the battery backed-up record keeping, new options screen for strange •hotspots¢ and •power-up icons¢, increased rosters, new dunks, and new sounds. The quality of the sounds has not changed that much, and the graphics are practically identical. However subtle differences are noticeable. One feature that was removed was the FMV during the halftime. I liked this feature and was sad to see it go. This version is a full 8 Megabits larger than the previous which brings the size of the cart to 24 Megabits. ------------------------------------------------------------------------ NBA JAM TE (SNES) Power-Ups: ------------------------------------------------------------------------ NOTE: All Power-Ups are done using the directional pad (U,D,R, and L) and the X,Y,A, and B buttons. The L and R buttons are NOT used. Also, it doesn™t matter what Shoot/Pass/Turbo configuration your using. You can combine some power-ups, and some you can™t. More on this as I get additional info. Power-Up Goal Tending At the "Tonight's Match-Up" screen, tap R,U,D,R,D,U Power-Up Dunks At the "Tonight's Match-Up" screen, tap L,R,A,B,B,A Power-Up 3™s At the "Tonight's Match-Up" screen, tap U,D,L,R,L,D,U Power-Up Turbo At the "Tonight's Match-Up" screen, tap B,B,B,A,D,D,U,L Power-Up Fire At the "Tonight's Match-Up" screen, tap D,R,R,B,A,L Power-Up Offense At the "Tonight's Match-Up" screen, tap A,B,U,A,B,U,D Power-Up Push At the "Tonight's Match-Up" screen, tap D,R,A,B,A,R,D Quick Hands At the "Tonight's Match-Up" screen, tap L,L,L,L,A,R Max Power At the "Tonight's Match-Up" screen, tap R,R,L,R,B,B,R Teleport Pass At the "Tonight's Match-Up" screen, tap U,R,R,L,A,D,L,L,R,B •Rainbow¢ Shots At the "Tonight's Match-Up" screen, tap U,D,U,D,R,U,A,A,A,A,D Super Speed At the "Tonight's Match-Up" screen, tap U,U,U,U,L,L,L,L,B,A Slippery Court At the "Tonight's Match-Up" screen, tap A,A,A,A,A,R,R,R,R,R Shot % Indicator At the "Tonight's Match-Up" screen, tap U,U,D,D,B Knock Down Teammate At the "Tonight's Match-Up" screen, tap U,U,U,U,L,L,L,L,A,B Knock Down Both Opponents At the "Tonight's Match-Up" screen, tap U,U,U,U,L,L,L,L,A,A Team Swap At any •Substitution¢ screen, press and hold U & B for 3 sec. ------------------------------------------------------------------------ NBA JAM (SNES) Special Guest Stars: ------------------------------------------------------------------------ NOTE: Codes are entered by placing the cursor on a letter and then holding START while pressing the code activator button. A •*¢ denotes any button will work. **For all you Genesis owners, Y can be substituted with C to make the codes work. --Acclaim/Iguana Developers: (AIR/Y*Y) AIR DOG - ???? (KSK/*BY) KID SILK - ???? (HTP/A*Y) SCOOTER PIE - ???? (MPF/BY*) MOOSEKAT - ???? (AMX/*AY) CHOW CHOW - ???? (RAY/BA*) WEASEL - ???? (LGN/AB*) BRUTAH - ???? (DAN/*BA) KABUKI - ???? (XYZ/BBA) FACIME - ???? (JAY/*AB) MOON - JAY MOON (CK_/B*Y) KIRBY - CHRIS KIRBY (GOF/AYB) SNAKE - STEVE SNAKE (JF_/A*Y) FALCUS - JASON FALCUS (MCM/BBY) MUSKETT - •MAD¢ MIKE MUSKETT **Does anyone have better descriptions of who the Acclaim people are and what they do? I remember reading job descriptions in a Gaming mag (GamePro, I think) once. --Williams/Midway Developers: (MJT/A*A) TURMELL - Mark Turmell is the main designer and programmer for the NBA JAM series in the arcades. (RJR/*AY) RIVITT - Jamie Rivitt is one of the original NBA JAM programmers/developers. (SAL/AY*) DIVITA - Sal Divita did the artwork on NBA JAM, and helped do some of the graphics work on Mortal Kombat. (SL_/*BB) LIPTAK - Shawn Liptak is one of the original NBA JAM programmers/developers. In the original arcade NBA JAM he is the one with a basketball for a brain. (TWG/B*A) GOSKIE - Tony Goskie is one of the original NBA JAM programmers/developers. (JMC/YYB) CARLTON - John Carlton is one of the original NBA JAM programmers/developers. --Mascots: (BNY/B*Y) BENNY - Official Team Mascot for the Chicago Bulls. (HGO/*YA) HUGO - Official Team Mascot for the Charlotte Hornets. (GOR/*BB) SUNS GORILLA - Official Team Mascot for the Phoenix Suns. (CRN/AB*) CRUNCH - Official Team Mascot for the Minnesota Timberwolves. --Beastie Boys: (MKD/Y*Y) MIKE D (MCA/BB*) MCA (ADR/*YB) AD ROK --Others: (BLZ/Y*Y) CAROL BLAZEKOWSKI - Finally, a FEMALE! (BRD/AYA) LARRY BIRD - One of the greatest players of the NBA comes back to show the wet-behind-the-ears rookies a thing or two. (ROY/BA*) PRINCE CHARLES - Royalty has never rocked so hard. (CIC/A*B) BILL CLINTON - I have no idea who this guy is. (HC_/*B*) HILLARY CLINTON - Ditto. (HVY/A*B) HEAVY D - The Overweight Lover. (WIL/YB*) FRESH PRINCE - Washed-up rapper turned actor. (JAZ/YAA) JAZZY JEFF - His loser sidekick. (SOX/B*A) BJ THOMAS - Baseball player for the Chicago White SOX. I guess with the strike he had nothing better to do than to shoot some rock :^) (PHI/*AY) RANDALL CUNNINGHAM - Football player for the Philadelphia Eagles --Rumored (???/???) STEVEN TYLER - Aerosmith lead vocalist. ------------------------------------------------------------------------ NBA JAM (SNES) List of Players: ------------------------------------------------------------------------ Here is a list of the players that was taken from a ROM dump of NBA JAM TE (SNES). Now we all know how reliable these ROM dumps are from the Mortal Kombat II ROM dump (anyone remember •Ed Boon Wins¢ ?), however it does give you something to think about. There are extra NBA players here that are not automatically accessible in the game which leads me to believe that there is probably an •extended roster¢ code that can be done. Also as you can see below, there are additional names that are not NBA players. Are these unfound secret characters or just Acclaim playing with our minds? Only time will tell. STARRING... TIM HARDAWAY CHRIS MULLIN DANNY MANNING OLIVER MILLER JAMES WORTHY VLADE DIVAC DAN MAJERLE KEVIN JOHNSON CLYDE DREXLER TERRY PORTER SHAWN KEMP DETLEF SCHREMPF WAYMAN TISDALE MITCH RICHMOND DEREK HARPER JIM JACKSON DIKEMBE MUTOMBO LAPHONSO ELLIS HAKEEM OLAJUWON VERNON MAXWELL CHRISTIAN LAETTNER CHUCK PERSON DAVID ROBINSON SEAN ELLIOTT KARL MALONE JOHN STOCKTON DOMINIQUE WILKINS STACEY AUGMON LARRY JOHNSON ALONZO MOURNING SCOTTIE PIPPEN HORACE GRANT MARK PRICE BRAD DAUGHERTY MUGGSY BOGUES SHAWN BRADLEY REGGIE MILLER STANLEY ROBERTS SEAN ROOKS KEVIN EDWARDS DEE BROWN CALBERT CHEANEY RONY SEIKALY HAROLD MINER DERRICK COLEMAN KENNY ANDERSON PATRICK EWING JOHN STARKS NICK ANDERSON SCOTT SKILES CLARENCE WEATHERSPOON JEFF HORNACEK TOM GUGLIOTTA ROBERT PACK CHRIS WEBBER LUC LONGLEY ANTHONY PEELER GERALD WILKINS CLIFFORD ROBINSON GARY PAYTON KENDALL GILL JOHN WILLIAMS BOBBY HURLEY SPUD WEBB JAMAL MASHBURN DINO RADJA ROBERT HORRY STEVE SMITH ISAIAH RIDER DENNIS RODMAN LOY VAUGHT DAVID BENOIT KEVIN WILLIS HERSEY HAWKINS B.J. ARMSTRONG TONI KUKOC LIONEL SIMMONS JOE DUMARS DELL CURRY MALIK SEALY RIK SMITS VIN BAKER TODD DAY XAVIER MCDANIEL MOOKIE BLAYLOCK GLEN RICE TERRY CUMMINGS MAHMOUD ABDUL-RAUF ANTHONY MASON CHARLES OAKLEY ANFERNEE HARDAWAY TERRY MILLS LATRELL SPREWELL OTIS THORPE SAM CASSELL DERRICK MCKEY ANTONIO DAVIS POOH RICHARDSON NICK VAN EXEL TERRY DAVIS BILLY OWENS JOHN CARLTON SAL DI-VITA SHAUN LIPTAK MARK TURMELL TONY GOSKIE JAMIE RIVETT WES LITTLE SCOTT SCHENO CHRIS KIRBY STEVE SNAKE JASON FALCUS MAD MIKE MUSKETT NEIL ZIGGY HILL LARRY BIRD CAROL BLAZEKOWSKI BENNY HUGO CRUNCH SUNS GORILLA BILL CLINTON PRINCE CHARLES STEVEN TYLER ASIF CHAUDHRI BRETT GOW DAN FEINSTEIN ERIC SAMULSKI ALEX DE LUCIA JAY MOON ERIC KUBY REX CHAPMAN ERIC MURDOCK DOUG WEST ARMON GILLIAM A C GREEN DENNIS SCOTT JEFF MALONE DANA BARROS ROD STRICKLAND ------------------------------------------------------------------------ Special NBA JAM (SNES) Strategies: ------------------------------------------------------------------------ WINNING THE OPENING TIP-OFF: The only button that is important in winning the opening tip-off is the shoot button. If your player is taller than the other, that helps too. If your team is too small, you might consider using a special guest star from the list above. DEFENSE/STEALING STRATEGY: -Stealing: There are two good methods for stealing. One is to repeatedly press the steal button. This will •swipe¢ the ball away from the opponet as opposed to knocking them down. The biggest problem with this method is that it does not seem to work as it did in the original version of NBA JAM for the SNES. My favorite technique is to use the turbo & steal buttons at the same time to know the player down. As you knock them down, follow them as they land so that if the ball was not knocked away as they feel, you can do it again before they get a chance to get up. -Rejecting dunks: The best way to reject a duck is to be UNDER the basket when the other player is in the air. In NBA JAM TE, rejecting ducks has been made MUCH easier than in the previous version, and you can reject dunkers 80-90 percent of the time if your player has high defensive power. If the dunker is going to beat you to the basket, the best method of stopping him is to knock him down before or as he leaves the ground to dunk. -Rebounding/Goal Tending: Rebounding in NBA JAM TE is not hard if you remember two things: First, to rebound you have to pick the ball off of the rim, not out of the air. This is not a problem if you have power-up goal tending (my favorite power-up), but on a regular basis the team will score with the goal tending call. Secondly, you must be the first one to jump to get the rebound. In other basketball games, you can jump after the other player and •strip¢ the ball from him in the air -- not so here. Always be the first to jump. -Shot Blocking Shot blocking in NBA JAM TE is about the hardest way to of defending against the outside shot. If you™re good, you can do it, but most players will like to either knock the player down before they get the shot off or trying to reject it under the basket. OFFENSE/SHOOTING STRATEGY: -Passing: Passing is one of the best ways of keeping fom getting the ball stolen from you. The passes must be •smart¢ passes, though. The best time to pass is if you are getting trapped in the corner or being double teamed with the trap. One favorite strategy among players is to start off like you are shooting (which will draw the defender toward you) then passing before the shot gets off. Often, while you are hanging in the air before passing, your computer teammate will knock down his opponet -- pass to him quickly for an easy basket. This method of drawing the defense works wonders when you are about to dunk. As stated earlier, it is fairly easy to reject a dunk in NBA JAM TE when the defender has position under the basket. What I like to do is to use a team with a good dunker and a good 3-point shooter. I™ll take the dunker in for a Monster Jam, but as I™m coming down kick it out to my hot shooter who just happens to be free for •3¢ because I drew the defense away form him with my dunking-pass. The dunking-pass is done just like the shooting-pass. -Shooting: In NBA JAM TE, the only two ways to score are by shooting and dunking, so it stands to reason you™ll be doing a lot of both. Your chances of making a basket increase if three conditions are met. First, you will get a higher FG percentage if you get a clean look at the basket. Shooting with a defender in your face is unwise for two reasons; you will probably miss the shot because of shooting with a hand in your face, or you might simply get blocked. Secondly, you™re shot is more likely to go it if you: A) are holding the turbo button while shooting, and B) let go of the ball at the highest point of your jump. Pump fakes are a good way to throw off a defender. These are especially good in playing the perimeter. If you don™t throw off your defender with the pump fake, you might try pressing shoot very rapidly. This will throw some elbows and might just throw off your defender. Dunking is my favorite way of scoring, and is a integral part of the NBA JAM experience. As stated earlier, though, it is MUCH harder to dunk in this TE version than the previous one. In order to dunk successfuly, you must beat your defender to the basket. If you haven™t, then in order to dunk you must be dunking on someone with little defensive power. This is why its incredibly important to notice who your opponet picks at the player selection screen. MILK THE CLOCK: In a one-player or a two person team vs. the computer, you can burn seconds off a clock and keep a lead from changing as quick as it can if you play fast break basketball. If you have a large lead, the computer assistance function of NBA JAM TE will try to rob you of your well earned victory by cheating like hell. What you do to combat this is to rebound (or inbound) the ball, and stay in the backcourt (NBA JAM TE does not give backcourt violations). The computer will stay in it's position and do nothing until the Shot Clock counts down below 5, then it will force you to take your move. At 6 seconds, quickly pass to your teammate if he's open, or if you are, take a shot. Even if you miss, you get better a better shot at rebounding, then you can get the ball, pass back to the man in backcourt, and milk the clock again. BEWARE: If you have a large lead in the fourth quater, and computer assistance is on, you could lose do to the computer™s rampant cheating. HE'S ON FIRE!: When a character makes three consecutive shots in a row, he is said to be "on fire". After that, all his future shots will stand a much more improved chance of entering the basket, although I have seen some miss while on fire. You can really open up a lead when on fire by launching three after three. You will stay "on fire" until the other team makes a shot go in their basket. When you're on fire, to stay on fire. You do this by not letting the other team make a hoop through the basket. You can do this by goaltending. This also works if you're "heating up", i. e. you've made two shots in a row and need a third to go on fire. However, I would not goaltend all day, but only if you need just one more basket to go on fire. It is better to try for a rebound than to let the computer have an automatic basket everytime down. When you're on fire, you have the advantage of unlimited turbo power, even if you're the kind of player that holds down turbo during a game. You don't stay on fire forever, you lose it after a period of time. A rather long time, it seems, usually 30 points or so, but you do lose it. ------------------------------------------------------------------------ Special Thanks: ------------------------------------------------------------------------ Marty Chinn..........................................vidsourc@netcom.com Andy Eddy............................................vidgames@netcom.com ------------------------------------------------------------------------ Extra Special Thanks: ------------------------------------------------------------------------ These two guys wrote the first NBA JAM FAQ (for the original arcade version). Part of info on the •Milk the Clock¢ and •He™s on Fire!¢ sections came from that FAQ. To this day it remains the most informative and interesting FAQ available. -=Randolph S. Vance & William G. Henderson=-