********************************************************************************************* ************************************WALKTHROUGH********************************************** ********************************************************************************************* NOTE:this game asks you to do things in the right order,otherwise you won't be able to solve the game. if you use this walkthrough you shouldnt have any problems. IT'S TIME FOR ... CRIMETIME examine backpack (you will get a recorder,headphone and cassette) 010/300 walk east,south. use chessboard with mr.krachov. 015/300 examine and take the magazine,leave the room and go back again, show chessmagazine to mr.krachov. 020/300 walk north(4x),south,east you can talk to mr&mrs.baumann but they aren't really friendly. open the kitchen door and walk north. show greenback to alex and he will give you some wine 025/300 now get back out the kitchen by walking south and close the kitchen door. use the coins on the jukebox .walk northeast your now in alex' room and look whats there a security key ! you better take it with you. 030/300 now lets find out what secret door it opens.walk southwest, west,and south. use the security key on the west door and click it opens ! take the toolkit. 035/300 also take the flashlight. 040/300 walk north,west and use the toolkit on the shower. you will automatically end up at the reception. 050/300 examine the guestbook 055/300 examine poster 065/300 examine the carpet to reveal a trapdoor (sorry no points for this) walk north,north,west. aaah look the receptionist left the general key how nice of him ! well don't just stand there,take the key ! 070/300 walk east,north,north,south,east. use general key on the north door and walk north.take the scissors 075/300 walk south,and now use the general key on the east door,walk southeast and activate the shower. you will automatically go back to your room ending up with a piece of paper. walk east,use the general key on the southeast door,walk southeast examine the nightstand to get a walkman and some bullets now walk back to the shower that you showered in (come on you know the way by now) to see a nice picture of mrs.young. 090/300 notice the funny thing that when you talk to her you will catched but when you offer her things like the bottle of wine then she will say 'no thanks' :) . now walk northwest,use the general key on the east door and get the sheets (ehhr did they had their 095/300 honeymoon night yet) . your probably guessing what you can do with those sheets right ? yes you guessed it right you have to make a rope out of it . use the scissors on the sheets. 100/300 use the cassette in the recorder and activate it so it records. use the recorder on the bed . (you pervert) 125/300 now walk west,west,north.use the general key on the west door, walk west and examine the phone to get a number. 130/300 now walk around a bit and then go to the hallway of where the young's room ios.get the recorder and activate it to stop the recording (dont erase it!) walk southeast and wreck that shower also by using the toolkit on it,and again you will end up at the reception. 145/300 use the general key on the door to the east and enter it examine nightstand for the combination to the lock 150/300 examine bed for a nice cuckoo watch now use the cassette and headphones on the walkman , activate it,then use it on the phone. 170/300 this will give you full access to the reception for a while . in the reception activate the flashlight,open the trapdoor, use the rope on the trapdoor, take antenna cable . 180/300 activate rope to get back. close trapdoor . go to dining room ,talk to mr fuji and offer him the wine. you will get a building kit. go to his room , get the manual. 185/300 examine the nightstand for a calculator and a issue of the hustler for the nice articles.(offcourse) go to the door with a lock and use the combination on it . and what lies behind door no.1? a car? no.a kitchen then? no. a body ? yeah a body. examine the dead body to reveal a lighter 200/300 take the gun 210/300 use the lighter on the piece of paper to reveal a formula 220/300 use the ammunition on the gun 225/300 go to young's room and use the toolkit on the phone 230/300 use the manual with the building kit 235/300 use the sender with the phone 250/300 use the cassette and the headphones in the recorder,activate it so it records. use the receiver on the recorder . now you have the evidence that proves that your innocent. go the young's room and sit back and enjoy the (very short) end. 300/300 ********************************************************************************************* ***************************************** MAP *********************************************** ********************************************************************************************* Top floor Downstairs +----------+----------+----------+----------+ +----------+----------+----------+----------+ | room # stair | baumanns | Men's | | Mr. | Edge of | Kitchen | Alex's | | Empty | Edge of | Mr&Mrs | room | | Gray's # stair | | room | | # case | room | | | room # case | | | | 1 | | 2+3 | | | | | 4 | 5 | +----------+----|-----+----------#----------+ +----------+----|-----+----##----#----------+ | John | Corridor | Corridor | Mr&Mrs | | Bathroom | Corridor | Dining | Men's | | Carlisle # | # Young's | | # # room # room | | 's room # - # room | | # # # | | 6+7 | | | 8 | | 9 | | | | +----------+----|-----+----------#----------+ +----------+----|-----+----------#----------+ | START | Corridor | Mr Fuji's| Bathroom | | Cleaning | Corridor | Empty | Ladies' | | Your # # room | | | room # # room | room | | room # # | | | # # | | | 10 | | 11 | 12 | | 13+14 | | | | +----------+----##----+----------+----------+ +----------+----|-----+----------+----------+ | Mr. | ?'s | | Reception| Recept- | | Crankov's| room | | | ionists | | room | | | | room | | 15 | 16+17 | | | 18+19 | +----------+----------+ +----------+----------+ 1 phone (number) 2+3 scissors & book 4 bottle of wine 5 security key 6+7 lighter & gun 8 sheets 9 general key 10 backpack 11 manual 12 piece of paper (after taken a shower) 13+14 toolkit & flashlight 15 chessmagazine 16+17 walkman & ammunition 18+19 cuckoo watch & combination this a revised map of the one from the c64 manual . since it didn't had a complete one i changed it a bit. the map doesn't show all the items that you will need to finish the game, but it will tell you where to get most of them. ********************************************************************************************* *********************************** CREDITS AND THE REST ************************************ ********************************************************************************************* CREDITS: A BIG THANKS GOES TO TRACI BLACK FOR THIS WALKTHROUGH COULDN'T EXIST WITHOUT HER. AUTHOR OF THIS WALKTHROUGH: complete crime time walkthrough version 2.00 made by lugum this walkthrough is made using the pc version but as far as i know it is the same as the c64 version or any other. if anyone wants to put this walkthrough on their website they hereby have my permission. if you have any comments on this walkthrough (dont ask me where you can get this game !!!) feel free to email me at hahaw@wish.nl This walkthrough was originally found at http://solutions.c64.org/